Movie Theater Environment Update

Work In Progress / 19 July 2026

Hey everyone,

Here is a video update for the movie theater environment that I was working on around a year ago. It got shelved for a while but I recently decided to come back to it and do some more work. Its a simple environment that isn't too special but i've enjoyed this project over time because I feel like it highlights challenges that I don't generally deal with as much with other types of environments that I create. 

Next stage will involve some modeling updates to the seats, new props, and a variety of graphics that will be going in. 

Thanks for checking it out and hope you enjoy!



Industrial Apartment Update (UE5)

Work In Progress / 17 August 2021

Hey Everyone,

Quick little update after a couple of months! Again not a huge change in production with this one. Really taking my time and not spending much of each week on this project so far. I have a couple of other projects in the pipeline so this is an environment I kind of go to when I want to relax and work on something freely. 

A lot of the time with this has been pushing Unreal Engine 5's new lighting and figuring out how to use it all together. Getting the raytracing to work alongside of the lighting and translucency is a lot harder than I thought it would be but it certainly has been a fun challenge a long the way. Plenty of nights where I redo the lighting though and then step back and decide to delete it all because its not working and I've gone too far with all of my setting adjustments. 

The kitchen has a little bit more form in it and the exterior has some additional blockout. The exterior probably wont be a part of the playable space but I find 3d vistas to work out much better than trying to fake things with just pictures or simple cards of an exterior environment.

I believe my favorite addition is the adding of the skylights. It was a little bit of a back and forth with trying to figure out the shapes that were up there and the main problem was the lighting just casting a lot of shapes in the environment and making it super noisy. Appreciate Max Frorer for the feedback on some of the lighting during this process!

Hopefully next update will have a little more to it but that's about it for now.

Thanks for checking it out!

-Peyton


Industrial Design (UE5 Environment Update)

Work In Progress / 14 June 2021

Hey everyone,


It has been a bit since I posted anything about this environment and its overall progress. Have been a bit busy lately so its been a bit slow but decided to make the jump with this environment and bring it into Unreal Engine 5. Although it is still in early access, I found that UE5 was stable enough that everything I was doing so far wouldn't be affected and I could play around with some of the new lighting features offered with Lumen.


Another big change that you will find that I did below, was to expand the apartment type setup into more of a home look. I doubled the width of the space and decided to add a small side courtyard with a green feature wall to bring some more of nature into the space and compliment some of the other earth tones and materials. I really like the direction that this new blockout is going in and I think my biggest problem previously was that the small confined space of the apartment layout was creating lighting issues that I wasn't enjoying. I really wanted to play a lot more with natural lighting and having that really fill the space and I think tripling the amount of windows really has pushed it more towards the direction that I am wanting. 


Everything is still in a blockout sort of phase as I continue to figure out the space overall and how I really want everything laid out. However I wanted to still update this thread and show the pretty large transitions with both the move over to UE5 as well as the redesign of the entire layout!


Thanks for taking a look!

-Peyton



  



  



  

Industrial Design Environment Update

Work In Progress / 13 April 2021

Hey everyone!

I took a couple weeks off from the interior environment that I was working on. I got sidetracked with wanting to sculpt something and so I worked on a weekend rock sculpt for fun that I posted a week or two ago. Jumping back into the interior environment over the weekend made me still want to sculpt a little bit. I started playing around with plants that I wanted to add to the scene. I will probably be going with at least a medium sized monstera and then something else like a fiddle leaf fig. These will be fun because they match the aesthetic of the environment and modern vibe that I am going for while also allowing me to sculpt the leaves in Zbrush. The monstera below still needs a couple more passes with smaller leaves and details to the vine and trunk but getting the initial shape was the main goal here.

The couch is beginning to get updated and I plan on creating the cushions and pillows soon to better fit the direction that I am going for with them. Sprinklers have also been further added to the ceiling.

  No large changes have really been made to the environment but pulling back the camera shows a bit more of the dining area and fireplace with the overall layout. 

Trying to keep with update posts, both for myself to just document my process but also to just have fun and share it as I go along!


Thanks for checking it out!

-Peyton