The following is a collection of images of my work from The Last of Us: Part 1. I was the texture artist for this section in Hunter City alongside my modeler, Nestor Carpintero. The work I did consisted of texturing, creating shaders, blend work, uv’ing, as well as additional modeling and set dressing help. We took this level from early blockout stage all the way to completion. The project as a whole was a team effort that involved additional sharing of props and materials that were made by many artists on the team.
Environment Artist: Nestor Carpintero
Texture artist: Peyton Varney
Lighting artists: Patrick O'Brien, Danny Braet, Ozgur Ustundag
Foreground: Christophe Desse, Michel Hatfield
Graphics Artist: Hailey Del Rio
Visibility: Mark Mayfield
FX: Jon Gracey
QA: Hannah Kubat, Mark Mayfield
Additional shoutout to the team from the first game that brought the original idea of these levels to life!